float x,y,cx,cy,radius,angle; void setup() { size(300,300); cx=width/2; cy=height/2; radius=width/2; angle=0; framerate(20); rectMode(CENTER_DIAMETER); } void loop() { background(200); x=cx+cos(radians(angle))*radius; y=cy+sin(radians(angle))*radius; angle+=2; // == angle=angle+5; rect(x,y, 10,10); }