UdK - Principles of computational design - Fall 2003
Day 2: Behavior - slide 04
 


Character interaction

If there is more than one character, how do they interact?
- Ignorant
- Avoid
- Repel
- Attack / devour

If the characters are moving in an environment, how do orient themselves within it? Are there physical forces?
- Barriers
- Physical forces (wind, magnets)

How does a character respond to user interaction?
- Avoid / follow
- Change properties (color, motion, etc)

 


Examples

- Letterscapes (Peter Cho)
- RotatoWorm (Marius Watz)
- Boids (Craig Reynolds)

 

 

 
Universität der Künste, Berlin 2003 - Marius Watz
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