UdK - Principles of computational design - Fall 2003
Day 2: Behavior - slide 01
 


Behavior

Behavior is movement with appearance of intent, i.e. not random but motivated by personality. Behavior can be used to imbue an object with human qualities such as emotion or personality, or give it an impression of (limited) intelligence.

 


Examples

- Cellblock (Peter Cho)
- O-Cell (Casey Reas)

Files from Day 2

 
Universität der Künste, Berlin 2003 - Marius Watz
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