Club Transmediale.08 - Unpredictable
Festival for Adventurous Music and Related Visual Arts
Generator.x 2.0: Beyond the Screen
24 Jan - 2 Feb 2008, Ballhaus Naunynstrasse / [DAM] Berlin
Workshop / Exhibition / Performance
Generator.x in collaboration with Club Transmediale and [DAM] Berlin presents Generator.x 2.0: Beyond the screen, a workshop and exhibition about digital fabrication and generative systems.
Digital fabrication (also known as “fabbing”) represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Digital technologies like rapid prototyping, laser cutting and CNC milling now produce atoms from bits, eliminating many of the limitations of industrial production processes. Once prohibitively expensive, such technologies are becoming increasingly accessible, pointing to a future where mass customization and manufacturing-on-demand may be real alternatives to mass production.
For artists and designers working with generative systems, digital fabrication opens the door to a range of new expressions beyond the limits of virtual space. Parametric models apply computational strategies to the analysis and synthesis of space, producing structures and surfaces of great complexity. Through fabbing these forms may be rendered tangible, even tactile.
Call for participants
We are looking for 15 artists, designers and architects who have an existing practice based on generative systems and custom software, and who are interested in investigating physical formats through digital fabrication. The workshop will be practical in nature, and will produce a selection of works that will be included in the exhibition at [DAM]. Participants will have access to an on-site laser cutter, and an introduction to this technology will be part of the workshop.
The workshop is free of charge, but we will not be able to provide support for travel or accomodation. Participants are expected to have experience with programming software that will allow them to produce work suitable for production, such as Processing, VVVV or any other system capable of producing vector output. Previous experience with laser cutting or digital fabrication technologies is a bonus, but not a requirement.
Applications must be in PDF format and should including a CV and a short statement of intent, describing why you want to participate in the workshop and how fabbing relates to your existing practice. You should include a maximum of 5 images of relevant work, with a total file size of 2 megabytes. Feel free to provide links to web sites containing documentation such as videos or downloadable software, but please don’t send such content by email.
Please submit applications by email to generatorx [at] clubtransmediale.de. The deadline for application is December 21, 2007, accepted participants will be notified at the beginning of January 2008.
Theverymany (Fornes / Tibbits): Tesselated panels
Generator.x 2.0: Beyond the screen is supported by The Office for Contemporary Art Norway. We also thank our partners: Institut HyperWerk HGK FHNW and Lasern. .
18:30 | December 2nd, 2007 | marius watz | +del.icio.us | +digg | trackback
Ira Greenberg’s "Processing: Creative Coding and Computational Art" (published by Friends of Ed) was the first Processing book to hit the shelves this fall. I haven’t had a chance to look at it in Person, but from the sample chapters provided it looks very useful.
“Appendix C: Integrating Processing within Java” should be of interest to anyone looking to better understand how Processing and Java work together. It breaks down the basics of how pure Java syntax differs from Processing, and shows how you can make the switch quite easily. It wraps up with a useful example of how to write a Swing GUI application with a Processing sketch as a GUI Component.
The two other sample chapters deal respectively with 3D rendering (including a quick introduction to vector math) and drawing more complex shapes. You can download all of them from the Friends of Ed site, where you can also buy the book in hardcopy or ebook form.
[via Processing forums: Two windows in pure java?]
13:28 | December 1st, 2007 | marius watz | +del.icio.us | +digg | trackback
Over on Fan Fan’s blog I just found documentation of one of the funniest games the students made: “Quick Chick” starring Billy the Chick who must dodge poisonous falling apples and thorny flowers while making his way home before dark.
Quick Chick is a classic scrolling-landscape type game with obstacle avoidance and good gameplay. Graphically it’s so smooth you’d swear it was done in Flash (it’s JAVA2D). And the graphics are some of the cutest I’ve ever seen in a Processing sketch.
11:00 | November 29th, 2007 | marius watz | +del.icio.us | +digg | trackback
I got an email from two Caseys last night (i.e. [Casey Alt-http://caseyalt.com/] and Casey Reas), announcing the relaunch of the artsoftware.org Wiki. The intention of the site is to be a gathering point for information about free and Open Source software created by and for artists.
Take a look at the list of existing pages and see if you can’t contribute something…
09:44 | November 20th, 2007 | marius watz | +del.icio.us | +digg | trackback