Tags: Code, geometry, hemesh, modelbuilder, processing.org, toxiclibs
Update: I just closed the Github thread, apologies for wasting anyone’s time. Given the mixed reactions on Github I have decided to leave the issue for greater minds to ponder.
I still think that standardization of low-level geometry data would be a good thing, promoting interoperability between libraries for that much more awesome. More importantly, it would provide a familiar class framework for users, lessening the confusion slash tedium of learning new data structures for every new library (not to mention writing boilerplate code to convert data to pass between libraries.)
Let’s face it, computational geometry is hard. But it’s also an essential element of generative systems and computational design. Anything that helps users ease into the world of vectors, vertices and meshes is surely a good thing.
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I just posted a thread for discussion on the Processing Github repo:
Thoughts on PVector and data exchange between Processing geometry libraries.
For a while now I’ve been frustrated by the lack of universal and portable data structures for vector and geometry data in Processing. Using PVector sounds nice in theory, but the reality is that geometry libraries like Hemesh, Toxiclibs, Geomerative and Modelbuilder all rely on their own custom representations of vector and mesh data. The result is incompatible data structures with few if any methods for universal data exchange. Worse, PVector is largely ignored and almost never seen “in the wild”
There are many good reasons for this proliferation of incompatible code, most significantly developer preference and the overall focus and internal logic of any given library. But having had the occasional pleasure of integrating both Toxiclibs and Hemesh with my own Modelbuilder, it strikes me that a standard interface would benefit both developers and users. Translating UVec3 objects to Toxiclibs’ Vec3D isn’t all that difficult, but it is tedious. And going beyond simple passing of vector data to more ambitious structures like meshes with per-vertex shading is a headache.
My proposal would be a minimal Java interface (called PVertex, perhaps) representing vertex data (x,y,z + ARGB color + UV texture coordinates). Custom vector classes would implement this interface, guaranteeing interopability but leaving developers free to choose any further implementation details. An interace should be minimally intrusive, but would be very helpful in encouraging geometry data exhcange. (In an ideal world I’d also love to see a minimal mesh container interface (PMesh?) represented by a PVertex array plus an integer array of vertex ID triplets. But, hey, I’m a dreamer.)
If any of this piques your interest, I suggest you go follow (and maybe participate in) the GitHub thread. Karsten Schmidt and Frederik Vanhoutte have already given some valuable feedback. Ultimately, this isn’t so much a discussion about the Processing core as it is an attempt to get library coders to agree on some minimal conventions.









