
MakerBot models built with code included with the ModelBuilder library, also downloadable from my Thingiverse account
Update, July 1 2011: I’ve uploaded ModelBuilder v0004, which fixes a few really silly bugs in 0003. Download it from http://code.google.com/p/codeandform/.
I’m happy to announce the first public release of my new ModelBuilder library, created as part of my artist-in-residence project at MakerBot Industries and beta tested in the Interactive Parametrics workshop. The occasion for today’s release is the MakerBot User Group New York, where I’ll talk about the library and show off my MakerBot models.
ModelBuilder focuses on functions useful for digital fabrication purposes, such as creating meshes, centering models around origin, scaling to given dimensions, output to STL format etc. It emulates Processing’s beginShape / vertex / endShape logic to build mesh geometry which can then be manipulated and transformed.
The UVertexList class allows the user to build paths of vertices. Vertex lists are then fed into various UGeometry.quadStrip() functions to construct quad strip meshes, most likely eliminating the need for dozens of for loops in the process. See the online copy of the ModelBuilder JavaDoc for a more complete overview.
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21:59 | April 6th, 2011 | marius watz | +del.icio.us | +digg | trackback
I recently came back from a one-week visiting artist stay at Florida State University, more specifically at tbe Small Craft Advisory Press. SCAP publishes artist books in low editions, usually by working with visiting artists. I had the pleasure of being invited by Denise Bookwalter and Meg Mitchell, excellent hosts both.
The goal of my stay was to start work on an artist book of my work, using laser cutting to engrave woodblocks for printing. Initial tests were promising, although the laser cutter has some limitations in reproducing smaller vector details. Rasterization tends to smooth out certain features and limits graphic complexity at smaller print sizes.
Modular printing system
My original idea was a modular system with circular print blocks that could be rotated for every run so that each book would be unique. This would mean a lot of work for the printers, however, so we agreed on a small print size of 4×4″. We did extensive tests with promising results, but in the end I decided that the small size just didn’t work. To adjust for the small size I had to reduce complexity to a point where it no longer had the qualities I was looking for.
The revised game plan is to do a book of 8×8″ single-color prints (in an edition of 50). The larger format allows for a much higher complexity, while the reduced color palette emphasises the computational geometry. Four alternating colors will provide variation through the book, and 24 pages should give me plenty of space for experimentation.
The book will be printed over the next few months, I can’t wait to dig into the printing process in more detail. My thanks again to Meg and Denise for the invitation!
10:00 | April 4th, 2011 | marius watz | +del.icio.us | +digg | trackback