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	<title>Comments on: Code: Mesh library + demo</title>
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	<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/</link>
	<description>Computational aesthetics and programming for artists and designers.</description>
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		<title>By: A Patterned Language &#124; Mi-Cha-El-La&#039;s Adventures in Wonderland</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-343210</link>
		<dc:creator>A Patterned Language &#124; Mi-Cha-El-La&#039;s Adventures in Wonderland</dc:creator>
		<pubDate>Fri, 12 Aug 2011 16:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-343210</guid>
		<description>[...] what if we took Mar­ius Watz Mesh Demo Code to cre­ate a kind pan­el­ing for a wall sur­face or even a ter­rain? What if these were then [...]</description>
		<content:encoded><![CDATA[<p>[...] what if we took Mar­ius Watz Mesh Demo Code to cre­ate a kind pan­el­ing for a wall sur­face or even a ter­rain? What if these were then [...]</p>
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		<title>By: Code is Matter</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-313511</link>
		<dc:creator>Code is Matter</dc:creator>
		<pubDate>Wed, 27 Apr 2011 15:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-313511</guid>
		<description>[...] or circles or any geometry but I was trying to connect/extend my Midterm to this final. I looked to Marius Watz&#8217;s Voronoi Demo and Karsten “toxi” Schmidt code which is essentially the code I used to generate the surface [...]</description>
		<content:encoded><![CDATA[<p>[...] or circles or any geometry but I was trying to connect/extend my Midterm to this final. I looked to Marius Watz&#8217;s Voronoi Demo and Karsten “toxi” Schmidt code which is essentially the code I used to generate the surface [...]</p>
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	<item>
		<title>By: A Patterned Language</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-268698</link>
		<dc:creator>A Patterned Language</dc:creator>
		<pubDate>Fri, 03 Dec 2010 14:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-268698</guid>
		<description>[...] what if we took Marius Watz Mesh Demo Code to create a kind paneling for a wall surface or even a terrain? What if these were then translated [...]</description>
		<content:encoded><![CDATA[<p>[...] what if we took Marius Watz Mesh Demo Code to create a kind paneling for a wall surface or even a terrain? What if these were then translated [...]</p>
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	<item>
		<title>By: Genevieve Hoffman &#187; Blog Archive &#187; Patterns and Materials &#8211; Voronoi Experiment</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-263402</link>
		<dc:creator>Genevieve Hoffman &#187; Blog Archive &#187; Patterns and Materials &#8211; Voronoi Experiment</dc:creator>
		<pubDate>Wed, 27 Oct 2010 14:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-263402</guid>
		<description>[...] for creating the Voronoi pattern from a 2D array of random points. I also relied heavily on a code demo of this library made by Marius [...]</description>
		<content:encoded><![CDATA[<p>[...] for creating the Voronoi pattern from a 2D array of random points. I also relied heavily on a code demo of this library made by Marius [...]</p>
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	<item>
		<title>By: marius watz</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-95908</link>
		<dc:creator>marius watz</dc:creator>
		<pubDate>Sun, 07 Sep 2008 21:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-95908</guid>
		<description>I honestly have no idea how hard it would be to extend it, math is not my strongest side. I think experimenting with curveVertex etc. would be a good thing to try.</description>
		<content:encoded><![CDATA[<p>I honestly have no idea how hard it would be to extend it, math is not my strongest side. I think experimenting with curveVertex etc. would be a good thing to try.</p>
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	<item>
		<title>By: gabe</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-95482</link>
		<dc:creator>gabe</dc:creator>
		<pubDate>Sun, 07 Sep 2008 01:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-95482</guid>
		<description>thanks...I got it going and now I&#039;m on to my next hurdle...or challenge. Just curious if I can take the points that make up the vertices of  MPolygon[] myRegions = myVoronoi.getRegions(); in the voronoi construction and fillet them in a way...I thought maybe I could feed these points to a makeshape sequence involving curveVertex or bezierVertex...I&#039;m just learning processing and trying to see what I (or should I say it) can do with it/what are its limitations...I&#039;m just looking to make a voronoi with rounded corners....

also, how hard would it be to extend this library into the 3rd dimension?</description>
		<content:encoded><![CDATA[<p>thanks&#8230;I got it going and now I&#8217;m on to my next hurdle&#8230;or challenge. Just curious if I can take the points that make up the vertices of  MPolygon[] myRegions = myVoronoi.getRegions(); in the voronoi construction and fillet them in a way&#8230;I thought maybe I could feed these points to a makeshape sequence involving curveVertex or bezierVertex&#8230;I&#8217;m just learning processing and trying to see what I (or should I say it) can do with it/what are its limitations&#8230;I&#8217;m just looking to make a voronoi with rounded corners&#8230;.</p>
<p>also, how hard would it be to extend this library into the 3rd dimension?</p>
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	<item>
		<title>By: marius watz</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-88790</link>
		<dc:creator>marius watz</dc:creator>
		<pubDate>Thu, 28 Aug 2008 04:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-88790</guid>
		<description>Hi Gabe, I&#039;m simply using three boolean variables (showVoronoi, showDelaunay and showHull) as flags to indicate whether to draw the different graphs or not. In draw() you&#039;ll see that there are three drawing sections, all inside &quot;if&quot; statements of the type &quot;if(showHull) { ...&quot;. 

If you&#039;re confused about boolean variables, read &lt;a href=&quot;http://en.wikiversity.org/wiki/Introduction_to_Programming_in_Java/Boolean_Variables&quot; rel=&quot;nofollow&quot;&gt;this tutorial&lt;/a&gt; from Wikiversity.</description>
		<content:encoded><![CDATA[<p>Hi Gabe, I&#8217;m simply using three boolean variables (showVoronoi, showDelaunay and showHull) as flags to indicate whether to draw the different graphs or not. In draw() you&#8217;ll see that there are three drawing sections, all inside &#8220;if&#8221; statements of the type &#8220;if(showHull) { &#8230;&#8221;. </p>
<p>If you&#8217;re confused about boolean variables, read <a href="http://en.wikiversity.org/wiki/Introduction_to_Programming_in_Java/Boolean_Variables" rel="nofollow">this tutorial</a> from Wikiversity.</p>
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	<item>
		<title>By: gabe</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-87604</link>
		<dc:creator>gabe</dc:creator>
		<pubDate>Tue, 26 Aug 2008 02:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-87604</guid>
		<description>this was extremely useful to me, thanks! 

one question though - I am trying to play with toggling visibility as you are doing in the &quot;keyPressed&quot; function...I don&#039;t get what&#039;s going on there...any advice?</description>
		<content:encoded><![CDATA[<p>this was extremely useful to me, thanks! </p>
<p>one question though &#8211; I am trying to play with toggling visibility as you are doing in the &#8220;keyPressed&#8221; function&#8230;I don&#8217;t get what&#8217;s going on there&#8230;any advice?</p>
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	<item>
		<title>By: lenny</title>
		<link>http://workshop.evolutionzone.com/2008/06/01/mesh-library-demo/comment-page-1/#comment-72278</link>
		<dc:creator>lenny</dc:creator>
		<pubDate>Wed, 04 Jun 2008 05:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://workshop.evolutionzone.com/?p=203#comment-72278</guid>
		<description>hehe, cool. i was looking for voronoi-stuff myself, but stupid me didn&#039;t really get it working....
sooo, let&#039;s see....</description>
		<content:encoded><![CDATA[<p>hehe, cool. i was looking for voronoi-stuff myself, but stupid me didn&#8217;t really get it working&#8230;.<br />
sooo, let&#8217;s see&#8230;.</p>
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