David Dessen: Supa formula destrukt / Math surface destrukt
Some exciting news about VVVV, the “multipurpose toolkit” from the best boys at Meso. They’ve launched a redesigned and much improved VVVV site, combining Wiki and blog functionality into one user-friendly setup. VVVV has never been the most well-documented tool and the previous site suffered slightly from geek tendencies, but this time they got it right. The documentation page should now have something even for those with no visual programming experience, and if not they can just head over to the Fan Club to look for answers.
And for anyone who is unaware of the powers of VVVV, have a look at David Dessen’s new blog, Sanch TV. David has been producing some amazing results using VVVV’s built-in support for vertex shaders. Shaders run directly on the GPU of your graphics card, and so get a major performance boost compared with CPU-based methods. That feature alone should be reason enough to start experimenting with the VVVV toolkit (Windows only.)
Note: I blogged David Dessen’s work in more detail over on Generator.x.





VVVV is great, if a little geeky with its strange menu middle mouse button opening
Shame its not open source though.
Well, even if it was open source it wouldn’t be so useful for most people, as it was developed in Delphi. I guess the best thing would have been the possibility of plug-in nodes developed in other languages like C or Java. That would be closer to the Max approach, if I understand it correctly.