Flickr: C3D 0035 no bg flat.
Real test of complex polygon models with PDF output from Processing, rasterized and monotoned in Photoshop. Some very few 3D rendering artifacts are visible, but considering the complexity of the scene it’s impressive.
hint(ENABLE_DEPTH_SORT) breaks PDF output for me, so haven’t been able to see if that would help with the few incorrectly sorted triangles visible to the right.
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